Browsing Tag

video games

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The Greatest Haunted Game Story of All Time Isn’t About Pokémon or Zelda

In 2018, “creepypasta” is a household term. Internet ghost stories aren’t restricted to the dark corners of obscure message boards anymore—they play out in original video games, YouTube videos, and even on professionally-produced television shows. Despite the vast and various types of creepypasta, all of it is, in some way, an exploration of the hopes and fears of a generation. It’s a way to make sense of the things we deal with in our respective days and ages—in other words, it’s folklore.

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The Secret Side of Pokémon You Never Knew About

If I asked you what an “EV” is in Pokémon, you might assume I was talking about the lovable little fox creature that evolves into a myriad different forms. But if you’re a competitive Pokémon player, you know exactly what those two letters mean—effort values. These values are increased by battling different kinds of Pokémon and give monsters a valuable edge, but the games won’t show them to you in any menu. And they’re just one of the hidden, deeper mechanics in the series that go beyond the well-known rock-paper-scissors of type matchups and factor into the complex world of competitive Pokémon battling.

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How Queer Players Connect in a Game Without Chat

Bushiroad’s BanG Dream has taken the West by storm since it was released in April this year. Based off the BanG Dream franchise that kicked off in Japan in 2015, the mobile game follows the story of five girl bands: Poppin’Party, Afterglow, Roselia, Hello Happy World and Pastel*Palettes. Since its release, the fandom has grown bigger and bigger to the point that it’s now one of the most popular rhythm games on mobile—a crowded market, including titles like Love Live, IDOLM@STER and IDOLiSH7.

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Why My Favorite RPG Isn’t a Videogame

Whenever I start growing bored of JRPGs, I reread the manga series Magic Knight Rayearth. Created by the legendary manga team CLAMP in 1994, Magic Knight Rayearth is a six volume manga series about three schoolgirls summoned to the magical world of Cephiro. There, they are told they must embark on a quest to save a princess named Emeraude from the clutches of the evil high priest Zagato.

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How eSports Can Live Up to the Dream of Overwatch’s Diverse World

“Huh. I think I’m the only brown person in this room right now.”

I say that phrase to myself a lot. Most of the time—like when I’m at work, or back when I was in school—the thought would sidle up to my train of thought like some sort of bandit, hijacking it for a few seconds and then whispering, “This isn’t for you!” into my ear before kindly derailing the whole thing. When I’m at an event like E3 or Comic Con though, the metaphorical bandit doesn’t even need to hijack my train of thought—it’s already the conductor.

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How a Crooked Movie Theatre Arcade Game Ruined My Life

It was an iconic summer day. I had just watched Surf’s Up and was ready to tell the masses about the best penguin movie ever released—sorry Happy Feet, you were just aight.

As I stepped out of the theatre and into the sticky hallway, I saw it for the first time. Tucked to the right in an awkward little nook, almost as if hiding, was a real life arcade.

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You Can’t Go Home Again: The Legacy of the Angry Video Game Nerd

Editor’s Note: This piece originally appeared at ZEAL and is republished here with permission.

Permit me, if you will, to take you back to the past. Way, way back a dozen years ago — before major gaming sites made comedy a key part of their video strategy, before most sites even had a video strategy. Before PewDiePies and Game Grumps and ProJareds and Dunkeys. Before the concept of YouTube stars. Back in the mid-2000s, things were simpler: we had a man. A rant. An Angry Video Game Nerd.

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The Videogame Fandom That Wrote the Book on Their Favorite Series

Dark Souls and Bloodborne are titles that tell wonderfully weird stories in a fragmented and ambiguous way. Dark Souls is a series in which humanity attempts to manifest itself in a world that has forgotten it. The player plays as an Undead warrior, tasked with determining the fate of mankind in a world of fire and monstrosity. Bloodborne, on the other hand, combines cosmic horror with a Victorian Gothic aesthetic, in which beasts run rampant in a place called the Nightmare. The player is a hunter who must traverse the realms of the Nightmare in order to put a stop to the Scourge of the Beasts.

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Anime, Video Games, and the Texans Who Love Them: A History of Rooster Teeth

How does a team of college kids go from getting drunk and reviewing video games to producing an animated series with hardcore fanbases in both the United States and Japan? It sounds like an unobtainable geeky American dream, but it’s the true story of entertainment company Rooster Teeth. From Halo machinima videos to magical girls and mecha shows, let’s take a look at a how a team of six fans became a major studio conquering just about every corner of modern media.

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Why the New Sonic Comics Rule: A Fan’s Perspective

As a kid, I’d get so excited whenever my family would take me grocery shopping. No, not because of the potential snacks I’d try to sneak into the cart and definitely get caught for, but because I’d run straight to the magazine section looking for one thing: Sonic the Hedgehog comics.

I naturally always looked forward to the latest issue simply out of my love for Sonic, but there was something that Sonic comics achieved that separated it from other franchises. Comic publisher Archie Comics was able to take the success of a gaming icon and build an entirely reimagined, expansive universe around it, turning Sonic the Hedgehog into the longest running (and fastest running) comic series based off a video game character ever. Since I started reading, hundreds of more issues followed and it felt untouchable.

However, after 24 years of a prosperous Mobius, it was announced that SEGA of America concluded their publishing partnership with Archie.

This news was heartbreaking. What would happen to Sally Acorn? Rotor the Walrus? Bunnie Rabbot? And god forbid, what would we do without Antoine? Years of canon (amidst the reboots) would be lost, and I along with many others couldn’t help but feel it was an end of an era.

In typical Sonic fashion, he didn’t go down without a fight. SEGA of America announced that they would be partnering with IDW Publishing to release an all-new Sonic comic. It was comforting knowing that there were more adventures in sight, but what could we come to expect from them?